930 lines
15 KiB
Plaintext
930 lines
15 KiB
Plaintext
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$03-00-12-09-4-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1035001 1 Diarmuid]
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[charaSet B 1098231810 1 "Xu Fu"]
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[charaSet C 9005001 1 Holmes]
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[charaSet D 1098235000 1 Kadoc]
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[charaSet E 99502600 1 Mash]
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[charaSet F 1098123010 1 Meunière]
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[charaSet G 1098123210 1 Goredolf]
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[charaSet H 98101700 1 "Demon Boar"]
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[imageSet L back10000 1 1]
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[charaScale L 1.3]
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[sceneSet M 10000 1]
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[charaScale M 1.01]
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[sceneSet N 10000 1]
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[charaScale N 1.01]
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[sceneSet O 153300 1]
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[charaSet S 1098124510 1 "Transmission Dummy"]
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[charaSet T 1098124510 1 "Transmission Dummy"]
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[scene 158900]
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[cameraMove 0 0,0 1.01]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_EVENT_147 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Diarmuid
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The next part of our mission is to secure an abandoned stronghold. This will also be within Righteous Realm territory.
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[k]
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@Diarmuid
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It would take us about an entire day to get there on foot...
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[k]
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@Diarmuid
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...so we're going to borrow a horse-drawn carriage from a nearby safe house and take that most of the way.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Xu Fu
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I love not having to walk♪
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Holmes
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A safe house, hmm... Do you perhaps have one in every region?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Diarmuid
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Yes, we do. The secretary ordered us to build them.
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[k]
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@Diarmuid
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We have four in the Righteous Realm, two in the Revenge Realm, and one in the Reinstatement Realm.
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[k]
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@Diarmuid
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They're all hidden very well, and none have been discovered by the enemy yet.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 7]
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[charaFadein C 0.1 1]
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@Holmes
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I see. It sounds as though you've done a good job covering your tracks.
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[k]
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[charaTalk depthOff]
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[charaDepth L 4]
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[charaDepth C 6]
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[charaPut L 1]
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[charaFadeTime L 0.2 0.5]
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[charaFace C 0]
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@Holmes
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(They certainly have a great deal more than I would have thought, though. Perhaps they're meant for some other purpose.)
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[k]
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[charaFadeout C 0.1]
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[charaFadeout L 0.2]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Diarmuid
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Come, let's be on our way then. We can use the key the secretary gave me to get inside.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Kadoc
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It needs a key?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Diarmuid
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Yes. The safe houses are fitted with spells to blow the whole thing up if someone tries to enter without the right key. Better safe than splattered, I suppose.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Holmes
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I see. That does make sense.
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[k]
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@Holmes
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Key or not, most any Servant could break into most anywhere if they wished...
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[k]
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@Holmes
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...but if you rig a place to explode upon forced entry, you eliminate the risk of the enemy getting crucial information.
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[k]
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[charaFace C 5]
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@Holmes
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What about stealth entry via spirit form?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Diarmuid
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I'm told each individual room has its own Bounded Field, and they're set to explode if they detect any spirit forms, too.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Holmes
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Haha, well done!
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[k]
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[messageOff]
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[fadeout black 1.5]
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[bgmStop BGM_EVENT_147 1.5]
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[wait fade]
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[cueSe SE_21 21_ad1066]
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[charaFadeout C 0.1]
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[scene 156400]
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[wt 1.0]
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[seStop 21_ad1066 1.0]
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[fadein black 1.0]
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[wait fade]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Diarmuid
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This way.
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[k]
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?1:Really? I don't see any buildings out here...
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?!
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@Diarmuid
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It's here, underneath the broken down wagon.
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.2]
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[cameraMove 1.8 100,0 1.2]
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[wt 0.8]
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[fadeout black 1.0]
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[wait fade]
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[se ad898]
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[wt 2.5]
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[scene 153300]
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[charaScale O 1.4]
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[charaFadein O 0.1 100,-300]
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[cameraMove 0 0,0 1.01]
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[wt 1.0]
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[fadein black 1.0]
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[charaMove O -100,-300 5.0]
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[wait fade]
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[bgm BGM_EVENT_94 0.1]
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[wt 4.0]
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[charaFadeout O 1.0]
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[wt 1.5]
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?1:Whoa, this is amazing!
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Diarmuid
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Hahaha, I understand how you feel. It's a real secret base, after all.
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[k]
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?2:There's a horse here...?
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Diarmuid
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We obviously couldn't keep a living horse here on standby indefinitely, so I think it's a kind of golem.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 13]
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[charaFadein B 0.1 1]
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@Xu Fu
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Oh, right. Those things that Kabbalist Caster's always making.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Diarmuid
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The Revenge Realm uses Demonic Beasts to pull their carriages. I hope I'll get a chance to ride one of those too, at some point.
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[k]
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Kadoc
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Oh, you've got spare weapons here, huh? Mind if I take one?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Diarmuid
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They're more for decoration than defense since they're only meant to be used in an emergency.
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[k]
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[charaFace A 1]
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@Diarmuid
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But, if you're all right with that, then by all means. Besides, nobody else is going to use them!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Kadoc
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Yeah, that tracks.
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[k]
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[charaFace D 5]
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@Kadoc
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Oh, you've got protective Mystic Codes, too. I don't[sr]suppose I could also...[wt 0.7][charaFace D 7] On second thought, never mind.
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[k]
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?1:How come?
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?!
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[messageOff]
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[charaFace D 4]
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[wt 1.2]
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[se ad95]
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[wt 0.6]
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[seStop ad95 0.4]
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[wt 0.8]
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@Kadoc
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('Cause I don't want my collar reacting to it and going off...)
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[k]
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?1:Oh. Right...
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?!
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaScale D 1.0]
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[charaTalk B]
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[charaFace B 13]
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[charaFadein B 0.1 1]
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@Xu Fu
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So they've got Western wine, but no Shaoxing wine here, huh. And no beer, either. Damn.
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[k]
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[charaFace B 1]
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@Xu Fu
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Oh well, once we're done with this mission, I'll just put in a request with the secretary!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Diarmuid
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All right, we'd better get going. I'll be the coachman. The rest of you can just sit back and enjoy the ride.
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgm BGM_EVENT_94 1.0 0.5]
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[wait fade]
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[scene 156400]
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[charaFadein M 0.1 -1100,0]
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[charaFadein N 0.1 1100,0]
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[wt 0.5]
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[se ad646]
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[seVolume ad646 0 0]
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[se ad995]
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[seVolume ad995 0 0]
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[bgm BGM_EVENT_94 1.0 1.0]
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[fadein black 1.0]
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[wait fade]
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[se ad83]
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[wt 2.2]
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@Diarmuid
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Be warned: I'll be driving pretty fast, so it may get bumpy. Ready? Hyah!
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[k]
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[messageOff]
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[cueSe Servants_2500900 m45516]
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[shake 0.02 3 4 0]
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[wt 1.5]
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[charaTalk D]
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[charaFace D 04]
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[charaFadein D 0.1 1]
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@Kadoc
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...[sr]...
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[k]
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?1:...
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?!
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[messageOff]
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[wt 1.0]
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[wipeout rollRight 1.0 1.0]
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[bgm BGM_EVENT_94 1.0 0.5]
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[seStop ad995 1.0]
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[wait wipe]
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[shakeStop]
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[charaTalk depthOff]
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[charaDepth M 2]
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[charaDepth N 2]
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[wt 1.0]
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[bgm BGM_EVENT_94 1.0 1.0]
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||
[seStop ad995 0.5]
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[wt 0.5]
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||
[se ad83]
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[wt 2.2]
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||
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||
[se ad223]
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||
[charaTalk A]
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||
[charaFace A 1]
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||
[charaFadein A 0.4 -250,0]
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||
[charaMove A -200,0 0.4]
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||
[wt 0.4]
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||
@Diarmuid
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||
We're here! Come on, we'll walk the rest of the way on foot.
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[k]
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@Diarmuid
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You can come down from the carriage now.
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[k]
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||
[messageOff]
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||
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||
[fadeout black 0.5]
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||
[wait fade]
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||
[charaFadeout A 0.1]
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||
[charaFadeout M 0.1]
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||
[charaFadeout N 0.1]
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||
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||
[charaTalk depthOn]
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||
[cueSe SE_21 21_ad1065]
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||
[wt 0.8]
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||
[cueSeStop 21_ad1065 0.2]
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||
[fadein black 0.5]
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||
[wait fade]
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||
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||
[charaTalk D]
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||
[charaFace D 4]
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||
[charaFadein D 0.1 1]
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||
@Kadoc
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...[sr]...I think I'm gonna be sick...
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||
[k]
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?1:Same...
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?!
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||
[charaFadeout D 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk A]
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||
[charaFace A 4]
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||
[charaFadein A 0.1 1]
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||
@Diarmuid
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||
Oh, I'm sorry! I didn't realize I was going so fast!
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||
[k]
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||
|
||
[charaFadeout A 0.1]
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||
[wt 0.1]
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||
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[charaTalk B]
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||
[charaFace B 28]
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||
[charaFadein B 0.1 1]
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||
@Xu Fu
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Good thing I turned into my spirit form. I don't wanna think about what would've happened if I hadn't...
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||
[k]
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||
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||
[charaFace B 29]
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||
@Xu Fu
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I'm surprised you guys didn't do the same. You're really cautious sorts, aren't you?
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||
[k]
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||
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||
[charaFadeout B 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk D]
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||
[charaFace D 4]
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||
[charaFadein D 0.1 1]
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||
@Kadoc
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I'm sorry to ask, but have you got any meds for motion sickness?
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||
[k]
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?1:Yeah, I do. Here.
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?!
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@Kadoc
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Thanks.
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[k]
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||
[messageOff]
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||
[wt 0.1]
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||
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||
[se ad217]
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||
[charaMoveReturn D 0,-10 0.6]
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||
[wt 0.5]
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||
[seStop ad217 0.2]
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||
[wt 0.5]
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||
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||
[wt 0.1]
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||
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||
[se ad13]
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||
[seVolume ad13 0 0.5]
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[wt 0.6]
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@Mash
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Honestly, I feel a little sick myself just watching through the monitor...
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[k]
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||
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||
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||
[messageOff]
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||
[fadeout black 1.0]
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||
[bgmStop BGM_EVENT_94 1.0]
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||
[wait fade]
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||
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||
[charaFadeout D 0.1]
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||
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||
[scene 158900]
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[cueSeStop 21_ad1066 0.3]
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[wt 0.5]
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[bgm BGM_EVENT_147 0.1]
|
||
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||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@Xu Fu
|
||
Okay, now that we're all settled in...
|
||
[k]
|
||
|
||
[charaFace B 6]
|
||
@Xu Fu
|
||
There's a stronghold up ahead that the Revenge Realm meant to use as a bridgehead for invading the Righteous Realm.
|
||
[k]
|
||
|
||
@Xu Fu
|
||
Luckily, the Righteous Realm just barely managed to eke out a win, forcing the Revenge Realm Servants to retreat from this region.
|
||
[k]
|
||
|
||
@Xu Fu
|
||
Unfortunately, we suffered a lot of casualties in the process, so we couldn't lay claim to the fort itself.
|
||
[k]
|
||
|
||
[charaFace B 4]
|
||
@Xu Fu
|
||
We can't just abandon it out here, but we also don't want to do anything to draw attention to ourselves.
|
||
[k]
|
||
|
||
@Xu Fu
|
||
So we decided to start storing supplies here in secret but made sure we let it look abandoned...
|
||
[k]
|
||
|
||
@Xu Fu
|
||
...even as we bolster its defenses.
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
@Xu Fu
|
||
But since it's abandoned, Demonic Beasts have taken up residence.
|
||
[k]
|
||
|
||
@Xu Fu
|
||
So the first thing we need to do is destroy them.
|
||
[k]
|
||
|
||
@Xu Fu
|
||
Once we're done with that, supply crews will come to stock the place, so we just need to concentrate on ridding these demonic beasts.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
@Diarmuid
|
||
Then let's go take care of these beasts now. By the way, there aren't any Demon Boars among them, are there?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.1 1]
|
||
@Xu Fu
|
||
Can't guarantee there aren't. Why? Got something against them, Diarmuid?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 1]
|
||
@Diarmuid
|
||
Well, one killed me, so...
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 13]
|
||
[charaFadein B 0.1 1]
|
||
@Xu Fu
|
||
(Somber) May you rest in peace.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 8]
|
||
[charaFadein D 0.1 1]
|
||
@Kadoc
|
||
He's not dead yet, though.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
@Diarmuid
|
||
Actually, I was already! Haha!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth D 6]
|
||
[charaDepth L 4]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
@Kadoc
|
||
Uh, yeah, right![wt 0.6][charaFace D 4][charaPut L 1][charaFadeTime L 0.2 0.5][sr](How is that funny to him?)
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout L 0.2]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@Xu Fu
|
||
I'll put up a Bounded Field around the stronghold to make sure no Demonic Beasts escape.
|
||
[k]
|
||
|
||
[charaFace B 28]
|
||
@Xu Fu
|
||
From there, well...you know...I'll figure something out.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFadein D 0.1 1]
|
||
@Kadoc
|
||
I'm not hearing a lot of planning in this plan.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 29]
|
||
[charaFadein B 0.1 1]
|
||
@Xu Fu
|
||
Hey, if anything, you should be admiring me for my[sr]flexibility.[wt 0.7][charaFace B 5] Well, here goes nothing.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.1]
|
||
|
||
[fowardEffect bit_talk_taoism 0,-50]
|
||
[cueSe SE_21 21_ade669]
|
||
[wt 0.8]
|
||
[wt 1.0]
|
||
|
||
[cueSe SE_21 21_ade661]
|
||
[wt 1.0]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
@Diarmuid
|
||
Let's begin!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout leftToRight 1.0 1.0]
|
||
[bgmStop BGM_EVENT_147 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout A 0.1]
|
||
|
||
[scene 153100]
|
||
[wt 1.0]
|
||
|
||
[wipein rightToLeft 1.0 1.0]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.4 1]
|
||
[wt 0.8]
|
||
|
||
[se ad19]
|
||
@Demon Boar
|
||
Grrr...
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[seStop ad19 0.3]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_3 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
@Diarmuid
|
||
Welp, time for this knight to beat a hasty retreat!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 1]
|
||
@Xu Fu
|
||
Already!?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 1]
|
||
@Diarmuid
|
||
...Apologies. A bad joke...
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
@Diarmuid
|
||
I really am conceptually weak against Demon Boars, though!
|
||
[k]
|
||
|
||
[input selectBranch]
|
||
[messageOff]
|
||
|
||
[bgmStop BGM_EVENT_147 1.0]
|
||
[bgmStop BGM_EVENT_94 1.0]
|
||
|
||
[cueSeStop 21_ad1066 1.0]
|
||
[cueSeStop m45516 1.0]
|
||
[cueSeStop 21_ad1065 1.0]
|
||
[cueSeStop 21_ade669 1.0]
|
||
[cueSeStop 21_ade661 1.0]
|
||
[seStop ad898 1.0]
|
||
[seStop ad95 1.0]
|
||
[seStop ad646 1.0]
|
||
[seStop ad995 1.0]
|
||
[seStop ad83 1.0]
|
||
[seStop ad223 1.0]
|
||
[seStop ad217 1.0]
|
||
[seStop ad13 1.0]
|
||
[seStop ad19 1.0]
|
||
|
||
[fowardEffectDestroy bit_talk_taoism]
|
||
|
||
[charaSet A 1035001 1 Diarmuid]
|
||
[charaSet B 1098231810 1 "Xu Fu"]
|
||
[charaSet C 9005001 1 Holmes]
|
||
[charaSet D 1098235000 1 Kadoc]
|
||
[charaSet E 99502600 1 Mash]
|
||
[charaSet F 1098123010 1 Meunière]
|
||
[charaSet G 1098123210 1 Goredolf]
|
||
[charaSet H 98101700 1 "Demon Boar"]
|
||
[imageSet L back10000 1 1]
|
||
[charaScale L 1.3]
|
||
[sceneSet M 10000 1]
|
||
[charaScale M 1.01]
|
||
[sceneSet N 10000 1]
|
||
[charaScale N 1.01]
|
||
[sceneSet O 153300 1]
|
||
[charaSet S 1098124510 1 "Transmission Dummy"]
|
||
[charaSet T 1098124510 1 "Transmission Dummy"]
|
||
|
||
[scene 153100]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
[wt 1.0]
|
||
|
||
[bgm BGM_EVENT_3 1.0]
|
||
[maskin black 1.0]
|
||
[wait mask]
|
||
[label selectBranch]
|
||
|
||
?1:Then we'll handle them!
|
||
|
||
|
||
?2:I bet your current weapons can handle them!
|
||
|
||
?!
|
||
|
||
[branch INPUT_SELECT_BRANCH_2 INPUT_SELECT_BRANCH 1]
|
||
|
||
[label INPUT_SELECT_BRANCH_1]
|
||
|
||
|
||
[charaFace A 1]
|
||
@Diarmuid
|
||
Thank you, everyone!
|
||
[k]
|
||
|
||
[branch select_end]
|
||
|
||
[label INPUT_SELECT_BRANCH_2]
|
||
|
||
[label select2]
|
||
|
||
[charaFace A 2]
|
||
@Diarmuid
|
||
.[messageShake 0.05 4 3 0.3]..Oh, right!
|
||
[k]
|
||
|
||
@Diarmuid
|
||
Back then, I didn't have the right weapon to fight a boar.
|
||
[k]
|
||
|
||
[charaFace A 1]
|
||
@Diarmuid
|
||
But things are different now. This time, I won't let anything stop me!
|
||
[k]
|
||
|
||
[branch select_end]
|
||
|
||
[label select_end]
|
||
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_3 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|
||
|