fgo-game-data/ScriptActionEncrypt/03/0300120940.txt
2024-05-13 08:05:49 +00:00

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03-00-12-09-4-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1035001 1 Diarmuid]
[charaSet B 1098231810 1 "Xu Fu"]
[charaSet C 9005001 1 Holmes]
[charaSet D 1098235000 1 Kadoc]
[charaSet E 99502600 1 Mash]
[charaSet F 1098123010 1 Meunière]
[charaSet G 1098123210 1 Goredolf]
[charaSet H 98101700 1 "Demon Boar"]
[imageSet L back10000 1 1]
[charaScale L 1.3]
[sceneSet M 10000 1]
[charaScale M 1.01]
[sceneSet N 10000 1]
[charaScale N 1.01]
[sceneSet O 153300 1]
[charaSet S 1098124510 1 "Transmission Dummy"]
[charaSet T 1098124510 1 "Transmission Dummy"]
[scene 158900]
[cameraMove 0 0,0 1.01]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_147 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Diarmuid
The next part of our mission is to secure an abandoned stronghold. This will also be within Righteous Realm territory.
[k]
Diarmuid
It would take us about an entire day to get there on foot...
[k]
Diarmuid
...so we're going to borrow a horse-drawn carriage from a nearby safe house and take that most of the way.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Xu Fu
I love not having to walk♪
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Holmes
A safe house, hmm... Do you perhaps have one in every region?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Diarmuid
Yes, we do. The secretary ordered us to build them.
[k]
Diarmuid
We have four in the Righteous Realm, two in the Revenge Realm, and one in the Reinstatement Realm.
[k]
Diarmuid
They're all hidden very well, and none have been discovered by the enemy yet.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
Holmes
I see. It sounds as though you've done a good job covering your tracks.
[k]
[charaTalk depthOff]
[charaDepth L 4]
[charaDepth C 6]
[charaPut L 1]
[charaFadeTime L 0.2 0.5]
[charaFace C 0]
Holmes
(They certainly have a great deal more than I would have thought, though. Perhaps they're meant for some other purpose.)
[k]
[charaFadeout C 0.1]
[charaFadeout L 0.2]
[wt 0.1]
[charaTalk depthOn]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Diarmuid
Come, let's be on our way then. We can use the key the secretary gave me to get inside.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Kadoc
It needs a key?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Diarmuid
Yes. The safe houses are fitted with spells to blow the whole thing up if someone tries to enter without the right key. Better safe than splattered, I suppose.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Holmes
I see. That does make sense.
[k]
Holmes
Key or not, most any Servant could break into most anywhere if they wished...
[k]
Holmes
...but if you rig a place to explode upon forced entry, you eliminate the risk of the enemy getting crucial information.
[k]
[charaFace C 5]
Holmes
What about stealth entry via spirit form?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Diarmuid
I'm told each individual room has its own Bounded Field, and they're set to explode if they detect any spirit forms, too.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Holmes
Haha, well done!
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_EVENT_147 1.5]
[wait fade]
[cueSe SE_21 21_ad1066]
[charaFadeout C 0.1]
[scene 156400]
[wt 1.0]
[seStop 21_ad1066 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Diarmuid
This way.
[k]
1Really? I don't see any buildings out here...
Diarmuid
It's here, underneath the broken down wagon.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.2]
[cameraMove 1.8 100,0 1.2]
[wt 0.8]
[fadeout black 1.0]
[wait fade]
[se ad898]
[wt 2.5]
[scene 153300]
[charaScale O 1.4]
[charaFadein O 0.1 100,-300]
[cameraMove 0 0,0 1.01]
[wt 1.0]
[fadein black 1.0]
[charaMove O -100,-300 5.0]
[wait fade]
[bgm BGM_EVENT_94 0.1]
[wt 4.0]
[charaFadeout O 1.0]
[wt 1.5]
1Whoa, this is amazing!
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Diarmuid
Hahaha, I understand how you feel. It's a real secret base, after all.
[k]
2There's a horse here...?
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Diarmuid
We obviously couldn't keep a living horse here on standby indefinitely, so I think it's a kind of golem.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
Xu Fu
Oh, right. Those things that Kabbalist Caster's always making.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Diarmuid
The Revenge Realm uses Demonic Beasts to pull their carriages. I hope I'll get a chance to ride one of those too, at some point.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Kadoc
Oh, you've got spare weapons here, huh? Mind if I take one?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Diarmuid
They're more for decoration than defense since they're only meant to be used in an emergency.
[k]
[charaFace A 1]
Diarmuid
But, if you're all right with that, then by all means. Besides, nobody else is going to use them!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Kadoc
Yeah, that tracks.
[k]
[charaFace D 5]
Kadoc
Oh, you've got protective Mystic Codes, too. I don't[sr]suppose I could also...[wt 0.7][charaFace D 7] On second thought, never mind.
[k]
1How come?
[messageOff]
[charaFace D 4]
[wt 1.2]
[se ad95]
[seVolume ad95 0 0.7]
[charaFace D 0]
[charaMove D 30,20 0.8]
[charaMoveScale D 1.2 0.8]
[wt 0.6]
[seStop ad95 0.4]
[wt 0.8]
Kadoc
('Cause I don't want my collar reacting to it and going off...)
[k]
1Oh. Right...
[charaFadeout D 0.1]
[wt 0.1]
[charaScale D 1.0]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
Xu Fu
So they've got Western wine, but no Shaoxing wine here, huh. And no beer, either. Damn.
[k]
[charaFace B 1]
Xu Fu
Oh well, once we're done with this mission, I'll just put in a request with the secretary!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Diarmuid
All right, we'd better get going. I'll be the coachman. The rest of you can just sit back and enjoy the ride.
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_94 1.0 0.5]
[wait fade]
[charaFadeout A 0.1]
[scene 156400]
[charaFadein M 0.1 -1100,0]
[charaFadein N 0.1 1100,0]
[wt 0.5]
[se ad646]
[seVolume ad646 0 0]
[se ad995]
[seVolume ad995 0 0]
[wt 0.5]
[bgm BGM_EVENT_94 1.0 1.0]
[fadein black 1.0]
[wait fade]
[se ad83]
[wt 2.2]
Diarmuid
Be warned: I'll be driving pretty fast, so it may get bumpy. Ready? Hyah!
[k]
[messageOff]
[cueSe Servants_2500900 m45516]
[cueSeVolume m45516 0 0.5]
[wt 1.0]
[seVolume ad995 0.2 0.6]
[seVolume ad646 0.2 0.8]
[shake 0.02 3 4 0]
[wt 1.5]
[charaTalk D]
[charaFace D 04]
[charaFadein D 0.1 1]
Kadoc
...[sr]...
[k]
1...
[messageOff]
[wt 1.0]
[wipeout rollRight 1.0 1.0]
[bgm BGM_EVENT_94 1.0 0.5]
[seStop ad646 1.0]
[seStop ad995 1.0]
[wait wipe]
[charaFadeout D 0.1]
[shakeStop]
[charaTalk depthOff]
[charaDepth A 1]
[charaDepth M 2]
[charaDepth N 2]
[wt 1.0]
[bgm BGM_EVENT_94 1.0 1.0]
[wipein rollLeft 1.0 1.0]
[se ad646]
[seVolume ad646 0 0]
[se ad995]
[seVolume ad995 0 0]
[seVolume ad995 0.2 0.6]
[seVolume ad646 0.2 0.8]
[wait wipe]
[seStop ad646 0.5]
[seStop ad995 0.5]
[wt 0.5]
[se ad83]
[wt 2.2]
[se ad223]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.4 -250,0]
[charaMove A -200,0 0.4]
[wt 0.4]
Diarmuid
We're here! Come on, we'll walk the rest of the way on foot.
[k]
Diarmuid
You can come down from the carriage now.
[k]
[messageOff]
[fadeout black 0.5]
[wait fade]
[charaFadeout A 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaTalk depthOn]
[cueSe SE_21 21_ad1065]
[wt 0.8]
[cueSeStop 21_ad1065 0.2]
[fadein black 0.5]
[wait fade]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Kadoc
...[sr]...I think I'm gonna be sick...
[k]
1Same...
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Diarmuid
Oh, I'm sorry! I didn't realize I was going so fast!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 28]
[charaFadein B 0.1 1]
Xu Fu
Good thing I turned into my spirit form. I don't wanna think about what would've happened if I hadn't...
[k]
[charaFace B 29]
Xu Fu
I'm surprised you guys didn't do the same. You're really cautious sorts, aren't you?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Kadoc
I'm sorry to ask, but have you got any meds for motion sickness?
[k]
1Yeah, I do. Here.
Kadoc
Thanks.
[k]
[messageOff]
[wt 0.1]
[se ad217]
[charaMoveReturn D 0,-10 0.6]
[wt 0.5]
[seStop ad217 0.2]
[wt 0.5]
[wt 0.1]
[se ad13]
[seVolume ad13 0 0.5]
[wt 0.6]
Mash
Honestly, I feel a little sick myself just watching through the monitor...
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_94 1.0]
[wait fade]
[charaFadeout D 0.1]
[scene 158900]
[cueSe SE_21 21_ad1066]
[cueSeVolume 21_ad1066 0 0]
[wt 1.0]
[cueSeVolume 21_ad1066 1.0 1.0]
[fadein black 1.0]
[wait fade]
[wt 1.0]
[cueSeStop 21_ad1066 0.3]
[wt 0.5]
[bgm BGM_EVENT_147 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Xu Fu
Okay, now that we're all settled in...
[k]
[charaFace B 6]
Xu Fu
There's a stronghold up ahead that the Revenge Realm meant to use as a bridgehead for invading the Righteous Realm.
[k]
Xu Fu
Luckily, the Righteous Realm just barely managed to eke out a win, forcing the Revenge Realm Servants to retreat from this region.
[k]
Xu Fu
Unfortunately, we suffered a lot of casualties in the process, so we couldn't lay claim to the fort itself.
[k]
[charaFace B 4]
Xu Fu
We can't just abandon it out here, but we also don't want to do anything to draw attention to ourselves.
[k]
Xu Fu
So we decided to start storing supplies here in secret but made sure we let it look abandoned...
[k]
Xu Fu
...even as we bolster its defenses.
[k]
[charaFace B 0]
Xu Fu
But since it's abandoned, Demonic Beasts have taken up residence.
[k]
Xu Fu
So the first thing we need to do is destroy them.
[k]
Xu Fu
Once we're done with that, supply crews will come to stock the place, so we just need to concentrate on ridding these demonic beasts.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Diarmuid
Then let's go take care of these beasts now. By the way, there aren't any Demon Boars among them, are there?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Xu Fu
Can't guarantee there aren't. Why? Got something against them, Diarmuid?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Diarmuid
Well, one killed me, so...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
Xu Fu
(Somber) May you rest in peace.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 1]
Kadoc
He's not dead yet, though.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Diarmuid
Actually, I was already! Haha!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth D 6]
[charaDepth L 4]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Kadoc
Uh, yeah, right![wt 0.6][charaFace D 4][charaPut L 1][charaFadeTime L 0.2 0.5][sr](How is that funny to him?)
[k]
[charaFadeout D 0.1]
[charaFadeout L 0.2]
[wt 0.1]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Xu Fu
I'll put up a Bounded Field around the stronghold to make sure no Demonic Beasts escape.
[k]
[charaFace B 28]
Xu Fu
From there, well...you know...I'll figure something out.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Kadoc
I'm not hearing a lot of planning in this plan.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 29]
[charaFadein B 0.1 1]
Xu Fu
Hey, if anything, you should be admiring me for my[sr]flexibility.[wt 0.7][charaFace B 5] Well, here goes nothing.
[k]
[messageOff]
[wt 0.1]
[fowardEffect bit_talk_taoism 0,-50]
[cueSe SE_21 21_ade669]
[wt 0.8]
[wt 1.0]
[cueSe SE_21 21_ade661]
[wt 1.0]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Diarmuid
Let's begin!
[k]
[messageOff]
[wipeout leftToRight 1.0 1.0]
[bgmStop BGM_EVENT_147 1.0]
[wait wipe]
[charaFadeout A 0.1]
[scene 153100]
[wt 1.0]
[wipein rightToLeft 1.0 1.0]
[wait wipe]
[wt 0.2]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.4 1]
[wt 0.8]
[se ad19]
Demon Boar
Grrr...
[k]
[charaFadeout H 0.1]
[seStop ad19 0.3]
[wt 0.1]
[bgm BGM_EVENT_3 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Diarmuid
Welp, time for this knight to beat a hasty retreat!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Xu Fu
Already!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Diarmuid
...Apologies. A bad joke...
[k]
[charaFace A 5]
Diarmuid
I really am conceptually weak against Demon Boars, though!
[k]
[input selectBranch]
[messageOff]
[bgmStop BGM_EVENT_147 1.0]
[bgmStop BGM_EVENT_94 1.0]
[cueSeStop 21_ad1066 1.0]
[cueSeStop m45516 1.0]
[cueSeStop 21_ad1065 1.0]
[cueSeStop 21_ade669 1.0]
[cueSeStop 21_ade661 1.0]
[seStop ad898 1.0]
[seStop ad95 1.0]
[seStop ad646 1.0]
[seStop ad995 1.0]
[seStop ad83 1.0]
[seStop ad223 1.0]
[seStop ad217 1.0]
[seStop ad13 1.0]
[seStop ad19 1.0]
[fowardEffectDestroy bit_talk_taoism]
[charaSet A 1035001 1 Diarmuid]
[charaSet B 1098231810 1 "Xu Fu"]
[charaSet C 9005001 1 Holmes]
[charaSet D 1098235000 1 Kadoc]
[charaSet E 99502600 1 Mash]
[charaSet F 1098123010 1 Meunière]
[charaSet G 1098123210 1 Goredolf]
[charaSet H 98101700 1 "Demon Boar"]
[imageSet L back10000 1 1]
[charaScale L 1.3]
[sceneSet M 10000 1]
[charaScale M 1.01]
[sceneSet N 10000 1]
[charaScale N 1.01]
[sceneSet O 153300 1]
[charaSet S 1098124510 1 "Transmission Dummy"]
[charaSet T 1098124510 1 "Transmission Dummy"]
[scene 153100]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 1.0]
[bgm BGM_EVENT_3 1.0]
[maskin black 1.0]
[wait mask]
[label selectBranch]
1Then we'll handle them!
2I bet your current weapons can handle them!
[branch INPUT_SELECT_BRANCH_2 INPUT_SELECT_BRANCH 1]
[label INPUT_SELECT_BRANCH_1]
[charaFace A 1]
Diarmuid
Thank you, everyone!
[k]
[branch select_end]
[label INPUT_SELECT_BRANCH_2]
[label select2]
[charaFace A 2]
Diarmuid
.[messageShake 0.05 4 3 0.3]..Oh, right!
[k]
Diarmuid
Back then, I didn't have the right weapon to fight a boar.
[k]
[charaFace A 1]
Diarmuid
But things are different now. This time, I won't let anything stop me!
[k]
[branch select_end]
[label select_end]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[soundStopAll]
[end]