277 lines
4.0 KiB
Plaintext
277 lines
4.0 KiB
Plaintext
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$03-00-05-25-1-0
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[soundStopAll]
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[charaSet A 1098182700 1 "Atlantis Border Guard"]
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[charaSet B 1098181800 1 Odysseus]
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[charaSet C 1038000 1 Jason]
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[charaSet D 4039002 1 Mandricardo]
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[charaSet E 8001400 1 Mash]
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[charaSet J 5009000 1 "Effect Dummy"]
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[cameraMove 0 0,0 1.01]
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[scene 86002]
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[pictureFrame cut063_cinema]
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[fadein black 1.5]
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[wait fade]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.4 0,-50]
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[wt 0.4]
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[bgm BGM_EVENT_90 0.1]
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@Atlantis Border Guard
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...I have a visual on the enemy![sr]But I can't see them on the radar!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 0,-50]
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@Odysseus
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Turn it up to maximum sensitivity.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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@Atlantis Border Guard
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But, that would show every single fish in these waters for kilometers around...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 0,-50]
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@Odysseus
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Tag the signals headed towards us[sr]and set it to exclude the rest.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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@Atlantis Border Guard
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Yes, sir.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 0,-50]
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@Odysseus
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The enemy will probably continue to drop off the radar periodically. The key to victory will be in how quickly we can reacquire them.
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[k]
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@Odysseus
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Double the number of lookouts.
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[k]
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@Odysseus
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Make sure they share every observation they make, no matter how seemingly insignificant.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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@Atlantis Border Guard
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Yes, sir!
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[k]
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[messageOff]
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[se ad166]
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[wt 0.2]
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[charaMove A 50,-50 0.4]
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[charaFadeout A 0.4]
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[wt 0.4]
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[seStop ad166 0.4]
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[wt 0.8]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 0,-50]
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@Odysseus
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So, they've decided to face us head-on. I suppose it's too soon to say whether they're simply throwing caution to the wind...
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[k]
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@Odysseus
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...or if they have some sort[sr]of secret strategy in mind.
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_90 1.0]
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[wait fade]
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[charaFadeout B 0.1]
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[scene 85800]
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[pictureFrame]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_63 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Jason
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We're about to reach an enemy ship!
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[k]
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@Jason
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But we're only going to get[sr]in close for a quick moment!
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[k]
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@Jason
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Your job is to take down the ship's crew and destroy its engine as quickly as possible!
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[k]
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[charaFace C 2]
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@Jason
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Remember, the clock is ticking,[sr]even if you can't see it. Get in, and get out!
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[k]
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@Jason
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Every Servant should be able to make the impossible possible, so now's the time for you to prove it!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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@Mandricardo
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Got it.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Mash
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Understood!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Jason
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It's time to kick off this war!
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[k]
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@Jason
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Now gooo!
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[se ad520]
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[se ad414]
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[seVolume ad414 0 0]
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[seVolume ad414 0.4 0.5]
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[wt 2.2]
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[seStop ad520 0.2]
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[seStop ad414 0.2]
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[se adm11]
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[se ade54]
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[seVolume ade54 0 0.5]
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[se ade59]
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[seVolume ade59 0 0.5]
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[shake 0.02 3 3 0]
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[wt 2.4]
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[seStop adm11 0.6]
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[seStop ade54 0.6]
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[seStop ade59 0.6]
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[wt 0.2]
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[se ad7]
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[wipeout leftToRight 0.4 1.0]
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[wait wipe]
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[shakeStop]
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[scene 86000]
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[wt 0.5]
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[wipein rightToLeft 0.4 1.0]
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[wait wipe]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 0,50]
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[charaMove D 0,-10 0.1]
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[wt 0.1]
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[se ad223]
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[wt 0.8]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Atlantis Border Guard
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We're under attack!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Mandricardo
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You heard Jason.[sr]We're gonna get in and get out!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_63 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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