1006 lines
17 KiB
Plaintext
1006 lines
17 KiB
Plaintext
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$94-06-04-05-3-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098215400 1 "Da Vinci"]
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[charaSet B 1098220400 1 "Sei Shounagon"]
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[charaSet C 1098220600 1 Kama]
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[charaSet D 2044001 1 Anastasia]
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[charaSet E 4026000 1 Ishtar]
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[charaSet F 2037000 1 Jane]
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[imageSet G back10000 1 1]
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[imageSet H cut275_trap 1]
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[charaSet I 1098183600 1 Enemy]
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[charaScale G 1.1]
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[charaDepth G 2]
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[charaDepth H 3]
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[charaDepth A 3]
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[pictureFrame cut063_cinema]
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[scene 130100]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_62 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 0,-50]
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@Jane
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Hmm, hmmm. Whup, found a trip wire.
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[k]
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@Jane
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So this connects there, which would lead to that...[sr]So I just have to cut it then. Snip, snip.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.1 0,-50]
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@Ishtar
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This is way more boring than I expected.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 8]
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[charaFadein F 0.1 0,-50]
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@Jane
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That's treasure hunting for you.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0,-50]
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@Ishtar
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You know, I just realized something. Pretty much all these traps are on the floor, right?
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[k]
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@Ishtar
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I'm always floating, so do I even need to worry about them? What am I saying, of course I don't.
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[k]
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@Ishtar
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My goddess's intuition is telling me I have nothing to worry about.
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[k]
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[charaFace E 1]
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@Ishtar
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And since speed is of the essence right now, I think it should be fine if I go on ahead.
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[k]
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@Ishtar
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Don't worry, I'll holler if there's any mechanisms I can't get past. Say, a door I can't pry open with brute strength.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 4]
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[charaFadein F 0.1 0,-50]
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@Jane
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So brute-forcing your way through was your plan anyway...
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[k]
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[charaFace F 9]
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@Jane
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Not a good idea, Ishtarin. Traps like these are designed to lull you into getting complacent.
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[k]
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@Jane
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You should assume they've already planned for people being lazy and thinking they can just stay off the floor and[line 2]
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[k]
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[messageOff]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.1 128,-50]
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[charaMoveFSL E -128,-50 1.0]
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[wt 1.0]
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[charaShake E 0.04 3 3 0.2]
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[bgmStop BGM_EVENT_62 0.4]
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[cueSe SE_21 21_ad1093]
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[charaFace E 12]
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[wt 1.2]
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[se ad14]
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[seVolume ad14 0 0]
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[seVolume ad14 1.0 0.4]
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[wt 2.0]
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[charaFadeout E 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk F]
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[charaFace F 6]
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[charaFadein F 0.1 0,-50]
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@Jane
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There, you see!?
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[k]
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@Jane
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Now we've got a giant boulder coming straight for us!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 0,-50]
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@Ishtar
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Thanks, Captain Obvious, I noticed!
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[k]
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[messageOff]
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[seVolume ad14 3.0 0.7]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaFace E 5]
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[charaFadeinFSL E 0.1 -256,-50]
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[charaFace F 5]
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[charaFadeinFSR F 0.1 256,-50]
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[se ad7]
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[charaMoveFSL E -356,-50 0.2]
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[charaMoveFSR F 156,-50 0.2]
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[wt 0.7]
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[charaMoveFSL E -156,-50 0.4]
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[charaMoveFSR F 356,-50 0.4]
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[wt 0.1]
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[se ad7]
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[wt 0.6]
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[charaMoveFSL E -256,-50 0.5]
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[charaMoveFSR F 256,-50 0.5]
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[wt 1.0]
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[charaMoveReturnFSL E -256,-45 0.2]
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[charaMoveReturnFSR F 256,-45 0.2]
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[wt 0.7]
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[se ad7]
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[charaMoveFSL E -392,-50 0.2]
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[charaMoveFSR F 392,-50 0.2]
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[wt 1.0]
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[charaMoveFSL E -256,-50 0.2]
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[charaMoveFSR F 256,-50 0.2]
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[wt 0.5]
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[charaTalk on]
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[charaFace F 9]
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@Jane
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Aw crap, we're not gonna make it!
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[k]
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[charaFace E 2]
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@Ishtar
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Oh, fine! If we can't run away, then I'll just do THIS!
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 8]
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[charaFadein E 0.1 0,-50]
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[wt 0.5]
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[bgmStop BGM_EVENT_80 0.7]
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[effect bit_talk_14]
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[se bac10]
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[seStop ad14 0.2]
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[shake 0.03 4 4 0.7]
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[wt 1.0]
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[se ad886]
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[seVolume ad886 0 0.5]
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[seStop ad886 1.2]
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[wt 1.0]
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[se ad640]
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[seStop ad640 1.5]
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[se ad228]
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[seStop ad228 1.5]
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[wt 1.5]
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[charaFace E 6]
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@Ishtar
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Heh. Easy as pie.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_7 0.1]
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[charaTalk F]
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[charaFace E 6]
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[charaFace F 9]
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[charaFadeinFSL E 0.1 -256,-50]
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[charaFadeinFSR F 0.1 256,-50]
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@Jane
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Sorry to interrupt your victory hair tossing, Ishtarin, but we wouldn't have had to worry about the boulder at all if you'd been more careful.
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[k]
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[charaFace E 10]
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@Ishtar
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Erm... Heh... Well, hey! At least I figured out a solution, right?
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[k]
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@Jane
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Now we have to plan out our route again. And there's no telling how far we might be from our goal.
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[k]
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@Jane
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Goddess or not, you should really try not to waste unnecessary energy.
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[k]
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[charaFace E 13]
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@Ishtar
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Okay, okay, you've made your point.
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[k]
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[charaFace E 6]
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@Ishtar
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I'll let you get back to disarming the traps then.
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[k]
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@Ishtar
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...All that aside, there really are a ton of them down here. I wonder how Master's gang is doing?
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_7 1.0]
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[fadeout black 1.0]
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[wait fade]
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[pictureFrame]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_62 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Anastasia
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Oh. I think there's something over on the floor there.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 26]
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[charaFadein A 0.1 1]
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@Da Vinci
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Hmm, let's see what we've got!
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[k]
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@Da Vinci
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It's a pretty simple mechanism, so as long as you notice it before you set it off, it's easy to disarm. Nice job.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Sei Shounagon
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Man, this is going great! Almost makes me feel bad for having so much fun.
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[k]
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@Sei Shounagon
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Whup, I can see the next room. I guess this means it's our turn now?
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[k]
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[messageOff]
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[wipeout leftToRight 1.0 1]
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[wait wipe]
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[charaFadeout B 0.1]
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[scene 130101]
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[wt 1.0]
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[wipein rightToLeft 1.0 1]
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[wait wipe]
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[wt 0.7]
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[charaTalk C]
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[charaFace C 20]
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[charaFadein C 0.1 1]
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@Kama
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What in the world? There's a huge hole in the floor.
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[k]
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@Kama
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Wow, it's deep. I can't see the bottom.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 23]
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[charaFadein A 0.1 1]
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@Da Vinci
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It looks like we can jump across using those tiles. Huh, they all have pictures of animals on them.
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[k]
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@Da Vinci
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I smell a trap!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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@Anastasia
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Yes, Viy thinks so, too. But he can't tell just what sort of trap it is...
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 18]
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[charaFadein B 0.1 1]
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@Sei Shounagon
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Heeey, over here! I think there's something written on this wall.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaFadeTime G 0.2 0.5]
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[wt 0.2]
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[charaFadein H 0.4 0,-200]
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[wt 2.0]
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[charaFadeout G 0.2]
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[charaFadeout H 0.2]
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[wt 0.4]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Da Vinci
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Sure looks like a hint to me.
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[k]
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@Da Vinci
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I'm guessing we have to follow the correct route to open the next door, and if we mess up, the trap activates.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Kama
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So all of these floor tiles have pictures of animals on them, huh? Seems like that must be important, then.
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[k]
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@Kama
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I see monkeys, horses, snakes and spiders...and they repeat.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 15]
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[charaFadein B 0.1 1]
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@Sei Shounagon
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Heh. Now I see. Snakes, horses, and monkeys? It can only mean one thing.
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[k]
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[charaFace B 20]
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@Sei Shounagon
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The Chinese zodiac!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 17]
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[charaFadein C 0.1 1]
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@Kama
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Really? That's your answer?
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[k]
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?1:(I'm pretty sure that's not it!)
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?!
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Sei Shounagon
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Hm? Hey, guys, check this out. There's something written underneath this tile.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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|||
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[charaTalk D]
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[charaFace D 5]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
@Anastasia
|
|||
|
That looks like more pirate penmanship.
|
|||
|
[k]
|
|||
|
|
|||
|
@Anastasia
|
|||
|
And if it is, then we should be able to use Blackbeard's cheat sheet to decipher it...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace D 0]
|
|||
|
@Anastasia
|
|||
|
Oh, it's just a “0” and an “↑”.
|
|||
|
[k]
|
|||
|
|
|||
|
@Anastasia
|
|||
|
And the arrow is pointing directly to the snake tile... Hmm, interesting.
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaFadeTime G 0.2 0.5]
|
|||
|
[wt 0.2]
|
|||
|
[charaFadein H 0.4 0,-200]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
@Anastasia
|
|||
|
Zero, zero, zero...[sr]And what's more, these tiles are...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout G 0.2]
|
|||
|
[charaFadeout H 0.2]
|
|||
|
[wt 0.2]
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 7]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
@Anastasia
|
|||
|
...Aha! I've got it!
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Great! So what's the answer!?
|
|||
|
?!
|
|||
|
|
|||
|
[charaFace D 1]
|
|||
|
@Anastasia
|
|||
|
Now, now. All in good time, Master.
|
|||
|
[k]
|
|||
|
|
|||
|
@Anastasia
|
|||
|
I think, for a riddle like this, you'll be more satisfied if you figure out the answer yourself.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace D 0]
|
|||
|
@Anastasia
|
|||
|
So go on. Think about it.
|
|||
|
[k]
|
|||
|
|
|||
|
@Anastasia
|
|||
|
Of course, if you're really feeling stumped, I can always give you a hint. So, what do you want to do?
|
|||
|
[k]
|
|||
|
|
|||
|
?1:I'll figure it out on my own.
|
|||
|
|
|||
|
[charaFace D 7]
|
|||
|
@Anastasia
|
|||
|
Great♪
|
|||
|
[k]
|
|||
|
|
|||
|
?2:I'll take that hint, please...
|
|||
|
|
|||
|
[charaFace D 7]
|
|||
|
@Anastasia
|
|||
|
Got it. The hint is...legs.
|
|||
|
[k]
|
|||
|
|
|||
|
@Anastasia
|
|||
|
The number of legs starts at zero, and they go in this order:
|
|||
|
[k]
|
|||
|
|
|||
|
@Anastasia
|
|||
|
Zero, two, four, eight.
|
|||
|
[k]
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
[charaFace D 0]
|
|||
|
@Anastasia
|
|||
|
So, which of these three routes is correct?
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaFadeTime G 0.2 0.5]
|
|||
|
[charaFadein H 0.2 0,-200]
|
|||
|
[wt 1.5]
|
|||
|
[charaMove H 0,-370 1.0]
|
|||
|
[wt 1.5]
|
|||
|
|
|||
|
|
|||
|
[input selectBranch]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[bgmStop BGM_EVENT_7 0.7]
|
|||
|
[bgmStop BGM_EVENT_80 0.7]
|
|||
|
[seStop ad14 0.7]
|
|||
|
[seStop ad886 0.7]
|
|||
|
[seStop ad228 0.7]
|
|||
|
|
|||
|
[pictureFrame]
|
|||
|
|
|||
|
[charaSet A 1098215400 1 "Da Vinci"]
|
|||
|
[charaSet B 1098220400 1 "Sei Shounagon"]
|
|||
|
[charaSet C 1098220600 1 Kama]
|
|||
|
[charaSet D 2044001 1 Anastasia]
|
|||
|
[charaSet E 4026000 1 Ishtar]
|
|||
|
[charaSet F 2037000 1 Jane]
|
|||
|
[imageSet G back10000 1 1]
|
|||
|
[imageSet H cut275_trap 1]
|
|||
|
[charaSet I 1098183600 1 Enemy]
|
|||
|
[charaScale G 1.1]
|
|||
|
[charaDepth G 2]
|
|||
|
[charaDepth H 3]
|
|||
|
[charaDepth A 3]
|
|||
|
[scene 130101]
|
|||
|
[fadein black 0.1]
|
|||
|
|
|||
|
[charaFadeTime G 0.2 0.5]
|
|||
|
[charaFadein H 0.1 0,-370]
|
|||
|
[wt 0.8]
|
|||
|
|
|||
|
[maskin black 1.0]
|
|||
|
[wait mask]
|
|||
|
|
|||
|
[bgm BGM_EVENT_62 0.1]
|
|||
|
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[label selectBranch]
|
|||
|
|
|||
|
?1:The snake, monkey, horse, spider route.
|
|||
|
|
|||
|
?2:The spider, snake, monkey, horse route.
|
|||
|
?3:The horse, spider, monkey, snake route.
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
|
|||
|
[branch _sel01a INPUT_SELECT_BRANCH 0]
|
|||
|
[branch _sel01b INPUT_SELECT_BRANCH 1]
|
|||
|
[branch _sel01c INPUT_SELECT_BRANCH 2]
|
|||
|
|
|||
|
[label _sel01a]
|
|||
|
|
|||
|
[charaFadeout G 0.1]
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
@Da Vinci
|
|||
|
Okay, let's give that route a shot! Just watch your step so you don't slip and fall, okay, [%1]?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 1]
|
|||
|
[charaFadein C 0.1 1]
|
|||
|
@Kama
|
|||
|
Don't worry. If [&he:she] falls, I'll go down with [&him:her].
|
|||
|
[k]
|
|||
|
|
|||
|
@Kama
|
|||
|
You hear that, Master? I'll follow you wherever you go, even to the depths of hell or the edge of depravity... Teehee.
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[bgmStop BGM_EVENT_62 1.0]
|
|||
|
[wipeout rollRight 1.0 1]
|
|||
|
[wait wipe]
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[wt 0.7]
|
|||
|
[wipein rollLeft 1.0 1]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 1]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
@Anastasia
|
|||
|
Okay, snake,[charaMoveReturn D 0,4 0.4][wt 0.2][se ad223][wt 0.3] monkey,[charaMoveReturn D 0,4 0.4][wt 0.2][se ad223][wt 0.3] horse,[charaMoveReturn D 0,4 0.4][wt 0.2][se ad223][wt 0.5] and spider![charaMoveReturn D 0,4 0.4][wt 0.2][se ad223][wt 0.5][sr]Well?
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[shake 0.04 3 3 1.0]
|
|||
|
[se ad576]
|
|||
|
[wt 2.5]
|
|||
|
|
|||
|
?1:It looks like that was right!
|
|||
|
?2:It worked! We did it!
|
|||
|
?!
|
|||
|
|
|||
|
[bgm BGM_EVENT_77 0.1]
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 6]
|
|||
|
[charaFadein C 0.1 1]
|
|||
|
@Kama
|
|||
|
So it WAS the number of legs ordered least to most.
|
|||
|
[k]
|
|||
|
|
|||
|
@Kama
|
|||
|
Pretty easy once you figure it out.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace C 17]
|
|||
|
@Kama
|
|||
|
I still have no idea where the zodiac thing came from, though.
|
|||
|
[k]
|
|||
|
|
|||
|
@Kama
|
|||
|
Even I know that spiders aren't part of that!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 10]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
@Sei Shounagon
|
|||
|
Hmm... Guess I let my entertainer spirit get the best of me.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace B 0]
|
|||
|
@Sei Shounagon
|
|||
|
But seriously, doesn't it seem like some creepazoids were born in the year of the spider? Like Mambo-chan (read: Ashiya Douman).
|
|||
|
[k]
|
|||
|
|
|||
|
@Sei Shounagon
|
|||
|
So I guess the more I thought about it, the more I convinced myself the year of the spider was a thing.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 12]
|
|||
|
[charaFadein C 0.1 1]
|
|||
|
@Kama
|
|||
|
Ugh, I swear... All right, you idiot, come on. Let's just see what's behind the door we just opened.
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[bgmStop BGM_EVENT_77 1.0]
|
|||
|
[fadeout black 1.0]
|
|||
|
[wait fade]
|
|||
|
[charaFadeout C 0.1]
|
|||
|
|
|||
|
[scene 130100]
|
|||
|
[wt 1.0]
|
|||
|
[fadein black 1.0]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[charaTalk I]
|
|||
|
[charaFace I 0]
|
|||
|
[charaFadein I 0.4 1]
|
|||
|
[se ad460]
|
|||
|
[wt 1.5]
|
|||
|
[charaFadeout I 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[bgm BGM_EVENT_80 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 4]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
@Da Vinci
|
|||
|
More enemies, huh. Figures.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace A 5]
|
|||
|
@Da Vinci
|
|||
|
I guess not even the correct route can get us out of having to face Demonic Beasts...
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
All right, guys, let's get 'em!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[branch _sel01end]
|
|||
|
|
|||
|
[label _sel01b]
|
|||
|
|
|||
|
[charaFadeout G 0.1]
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
|
|||
|
[wt 0.2]
|
|||
|
|
|||
|
?1:Okay, let's see if I was right!
|
|||
|
?!
|
|||
|
|
|||
|
[cueSe SE_21 21_ade617]
|
|||
|
[wt 0.6]
|
|||
|
[shake 0.05 2 2 1.5]
|
|||
|
[se ad295]
|
|||
|
[seVolume ad295 0.5 0.7]
|
|||
|
[wt 1.0]
|
|||
|
[charaScale D 0.95]
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 5]
|
|||
|
[charaFadein D 0.2 0,-6]
|
|||
|
[charaMoveScale D 1.0 0.2]
|
|||
|
[charaMove D 0,0 0.2]
|
|||
|
[wt 0.15]
|
|||
|
[shakeStop]
|
|||
|
[se ad215]
|
|||
|
[seStop ad295 1.0]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[charaFace D 4]
|
|||
|
@Anastasia
|
|||
|
Sorry, Master. I'm afraid that wasn't it.
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Damn...
|
|||
|
?!
|
|||
|
|
|||
|
[charaFace D 3]
|
|||
|
@Anastasia
|
|||
|
Still, at least you did your best, Master! All right, the correct answer is: snake, monkey, horse, spider.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace D 7]
|
|||
|
@Anastasia
|
|||
|
It's all about the number of legs. Snakes don't have legs, so they're marked as the starting line.
|
|||
|
[k]
|
|||
|
|
|||
|
@Anastasia
|
|||
|
Pretty simple once you know the trick, right? Hehehe.
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 5]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
@Sei Shounagon
|
|||
|
All right, looks like we're out of options.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace B 2]
|
|||
|
@Sei Shounagon
|
|||
|
Last resort: brute force![sr]Hraaah!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[se ade493]
|
|||
|
[se ad608]
|
|||
|
[seStop ad608 2.5]
|
|||
|
[shake 0.04 3 3 0.7]
|
|||
|
[wt 1.5]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 6]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
@Da Vinci
|
|||
|
Did you just break down that stone door with a[sr]hammer!? Hey, whatever gets the job done! Okay, let's[sr]go in![wt 0.5][charaFace A 5]
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 17]
|
|||
|
[charaFadein C 0.1 1]
|
|||
|
@Kama
|
|||
|
Didn't you come along to help solve Japan-themed riddles? Whatever happened with that?
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[se ad586]
|
|||
|
[seStop ad586 1.0]
|
|||
|
[se ad132]
|
|||
|
[seStop ad132 1.0]
|
|||
|
[bgmStop BGM_EVENT_62 1.0]
|
|||
|
[wipeout leftToRight 0.7 1]
|
|||
|
[wait wipe]
|
|||
|
[charaFadeout C 0.1]
|
|||
|
|
|||
|
[scene 130100]
|
|||
|
[wt 0.4]
|
|||
|
[wipein rightToLeft 0.7 1]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaTalk I]
|
|||
|
[charaFace I 0]
|
|||
|
[charaFadein I 0.4 1]
|
|||
|
[se ad460]
|
|||
|
[wt 1.5]
|
|||
|
[charaFadeout I 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[bgm BGM_EVENT_80 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 5]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
@Da Vinci
|
|||
|
Wah! It's an ambush!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
We're just gonna have to fight our way through![sr]Come on, let's do this!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[branch _sel01end]
|
|||
|
|
|||
|
[label _sel01c]
|
|||
|
|
|||
|
[charaFadeout G 0.1]
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
|
|||
|
[wt 0.2]
|
|||
|
|
|||
|
?1:Okay, let's see if I was right!
|
|||
|
?!
|
|||
|
|
|||
|
[cueSe SE_21 21_ade617]
|
|||
|
[wt 0.6]
|
|||
|
[shake 0.05 2 2 1.5]
|
|||
|
[se ad295]
|
|||
|
[seVolume ad295 0.5 0.7]
|
|||
|
[wt 1.0]
|
|||
|
[charaScale D 0.95]
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 5]
|
|||
|
[charaFadein D 0.2 0,-6]
|
|||
|
[charaMoveScale D 1.0 0.2]
|
|||
|
[charaMove D 0,0 0.2]
|
|||
|
[wt 0.15]
|
|||
|
[shakeStop]
|
|||
|
[se ad215]
|
|||
|
[seStop ad295 1.0]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[charaFace D 4]
|
|||
|
@Anastasia
|
|||
|
Sorry, Master. I'm afraid that wasn't it.
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Damn...
|
|||
|
?!
|
|||
|
|
|||
|
[charaFace D 3]
|
|||
|
@Anastasia
|
|||
|
Still, at least you did your best, Master! All right, the correct answer is: snake, monkey, horse, spider.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace D 7]
|
|||
|
@Anastasia
|
|||
|
It's all about the number of legs. Snakes don't have legs, so they're marked as the starting line.
|
|||
|
[k]
|
|||
|
|
|||
|
@Anastasia
|
|||
|
Pretty simple once you know the trick, right? Hehehe.
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 5]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
@Sei Shounagon
|
|||
|
All right, looks like we're out of options.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace B 2]
|
|||
|
@Sei Shounagon
|
|||
|
Last resort: brute force![sr]Hraaah!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[se ade493]
|
|||
|
[se ad608]
|
|||
|
[seStop ad608 2.5]
|
|||
|
[shake 0.04 3 3 0.7]
|
|||
|
[wt 1.5]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 6]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
@Da Vinci
|
|||
|
Did you just break down that stone door with a[sr]hammer!? Hey, whatever gets the job done! Okay, let's[sr]go in![wt 0.5][charaFace A 5]
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 17]
|
|||
|
[charaFadein C 0.1 1]
|
|||
|
@Kama
|
|||
|
Didn't you come along to help solve Japan-themed riddles? Whatever happened with that?
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[se ad586]
|
|||
|
[seStop ad586 1.0]
|
|||
|
[se ad132]
|
|||
|
[seStop ad132 1.0]
|
|||
|
[bgmStop BGM_EVENT_62 1.0]
|
|||
|
[wipeout leftToRight 0.7 1]
|
|||
|
[wait wipe]
|
|||
|
[charaFadeout C 0.1]
|
|||
|
|
|||
|
[scene 130100]
|
|||
|
[wt 0.4]
|
|||
|
[wipein rightToLeft 0.7 1]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaTalk I]
|
|||
|
[charaFace I 0]
|
|||
|
[charaFadein I 0.4 1]
|
|||
|
[se ad460]
|
|||
|
[wt 1.5]
|
|||
|
[charaFadeout I 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[bgm BGM_EVENT_80 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 5]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
@Da Vinci
|
|||
|
Wah! It's an ambush!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
We're just gonna have to fight our way through![sr]Come on, let's do this!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[branch _sel01end]
|
|||
|
|
|||
|
[label _sel01end]
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[bgmStop BGM_EVENT_80 0.4]
|
|||
|
[fadeout black 0.5]
|
|||
|
[wait fade]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|
|||
|
|