fgo-game-data/ScriptActionEncrypt/94/9406/9406040530.txt
2023-08-31 08:05:45 +00:00

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94-06-04-05-3-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098215400 1 "Da Vinci"]
[charaSet B 1098220400 1 "Sei Shounagon"]
[charaSet C 1098220600 1 Kama]
[charaSet D 2044001 1 Anastasia]
[charaSet E 4026000 1 Ishtar]
[charaSet F 2037000 1 Jane]
[imageSet G back10000 1 1]
[imageSet H cut275_trap 1]
[charaSet I 1098183600 1 Enemy]
[charaScale G 1.1]
[charaDepth G 2]
[charaDepth H 3]
[charaDepth A 3]
[pictureFrame cut063_cinema]
[scene 130100]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_62 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,-50]
Jane
Hmm, hmmm. Whup, found a trip wire.
[k]
Jane
So this connects there, which would lead to that...[sr]So I just have to cut it then. Snip, snip.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,-50]
Ishtar
This is way more boring than I expected.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 8]
[charaFadein F 0.1 0,-50]
Jane
That's treasure hunting for you.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-50]
Ishtar
You know, I just realized something. Pretty much all these traps are on the floor, right?
[k]
Ishtar
I'm always floating, so do I even need to worry about them? What am I saying, of course I don't.
[k]
Ishtar
My goddess's intuition is telling me I have nothing to worry about.
[k]
[charaFace E 1]
Ishtar
And since speed is of the essence right now, I think it should be fine if I go on ahead.
[k]
Ishtar
Don't worry, I'll holler if there's any mechanisms I can't get past. Say, a door I can't pry open with brute strength.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 0,-50]
Jane
So brute-forcing your way through was your plan anyway...
[k]
[charaFace F 9]
Jane
Not a good idea, Ishtarin. Traps like these are designed to lull you into getting complacent.
[k]
Jane
You should assume they've already planned for people being lazy and thinking they can just stay off the floor and[line 2]
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 128,-50]
[charaMoveFSL E -128,-50 1.0]
[wt 1.0]
[charaShake E 0.04 3 3 0.2]
[bgmStop BGM_EVENT_62 0.4]
[cueSe SE_21 21_ad1093]
[charaFace E 12]
[wt 1.2]
[se ad14]
[seVolume ad14 0 0]
[seVolume ad14 1.0 0.4]
[wt 2.0]
[charaFadeout E 0.1]
[wt 0.1]
[bgm BGM_EVENT_80 0.1]
[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 0,-50]
Jane
There, you see!?
[k]
Jane
Now we've got a giant boulder coming straight for us!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 0,-50]
Ishtar
Thanks, Captain Obvious, I noticed!
[k]
[messageOff]
[seVolume ad14 3.0 0.7]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk off]
[charaFace E 5]
[charaFadeinFSL E 0.1 -256,-50]
[charaFace F 5]
[charaFadeinFSR F 0.1 256,-50]
[se ad7]
[charaMoveFSL E -356,-50 0.2]
[charaMoveFSR F 156,-50 0.2]
[wt 0.7]
[charaMoveFSL E -156,-50 0.4]
[charaMoveFSR F 356,-50 0.4]
[wt 0.1]
[se ad7]
[wt 0.6]
[charaMoveFSL E -256,-50 0.5]
[charaMoveFSR F 256,-50 0.5]
[wt 1.0]
[charaMoveReturnFSL E -256,-45 0.2]
[charaMoveReturnFSR F 256,-45 0.2]
[wt 0.7]
[se ad7]
[charaMoveFSL E -392,-50 0.2]
[charaMoveFSR F 392,-50 0.2]
[wt 1.0]
[charaMoveFSL E -256,-50 0.2]
[charaMoveFSR F 256,-50 0.2]
[wt 0.5]
[charaTalk on]
[charaFace F 9]
Jane
Aw crap, we're not gonna make it!
[k]
[charaFace E 2]
Ishtar
Oh, fine! If we can't run away, then I'll just do THIS!
[k]
[messageOff]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 0,-50]
[wt 0.5]
[bgmStop BGM_EVENT_80 0.7]
[effect bit_talk_14]
[se bac10]
[seStop ad14 0.2]
[shake 0.03 4 4 0.7]
[wt 1.0]
[se ad886]
[seVolume ad886 0 0.5]
[seStop ad886 1.2]
[wt 1.0]
[se ad640]
[seStop ad640 1.5]
[se ad228]
[seStop ad228 1.5]
[wt 1.5]
[charaFace E 6]
Ishtar
Heh. Easy as pie.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[bgm BGM_EVENT_7 0.1]
[charaTalk F]
[charaFace E 6]
[charaFace F 9]
[charaFadeinFSL E 0.1 -256,-50]
[charaFadeinFSR F 0.1 256,-50]
Jane
Sorry to interrupt your victory hair tossing, Ishtarin, but we wouldn't have had to worry about the boulder at all if you'd been more careful.
[k]
[charaFace E 10]
Ishtar
Erm... Heh... Well, hey! At least I figured out a solution, right?
[k]
Jane
Now we have to plan out our route again. And there's no telling how far we might be from our goal.
[k]
Jane
Goddess or not, you should really try not to waste unnecessary energy.
[k]
[charaFace E 13]
Ishtar
Okay, okay, you've made your point.
[k]
[charaFace E 6]
Ishtar
I'll let you get back to disarming the traps then.
[k]
Ishtar
...All that aside, there really are a ton of them down here. I wonder how Master's gang is doing?
[k]
[messageOff]
[bgmStop BGM_EVENT_7 1.0]
[fadeout black 1.0]
[wait fade]
[pictureFrame]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_62 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Anastasia
Oh. I think there's something over on the floor there.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 26]
[charaFadein A 0.1 1]
Da Vinci
Hmm, let's see what we've got!
[k]
Da Vinci
It's a pretty simple mechanism, so as long as you notice it before you set it off, it's easy to disarm. Nice job.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Sei Shounagon
Man, this is going great! Almost makes me feel bad for having so much fun.
[k]
Sei Shounagon
Whup, I can see the next room. I guess this means it's our turn now?
[k]
[messageOff]
[wipeout leftToRight 1.0 1]
[wait wipe]
[charaFadeout B 0.1]
[scene 130101]
[wt 1.0]
[wipein rightToLeft 1.0 1]
[wait wipe]
[wt 0.7]
[charaTalk C]
[charaFace C 20]
[charaFadein C 0.1 1]
Kama
What in the world? There's a huge hole in the floor.
[k]
Kama
Wow, it's deep. I can't see the bottom.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 23]
[charaFadein A 0.1 1]
Da Vinci
It looks like we can jump across using those tiles. Huh, they all have pictures of animals on them.
[k]
Da Vinci
I smell a trap!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Anastasia
Yes, Viy thinks so, too. But he can't tell just what sort of trap it is...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 18]
[charaFadein B 0.1 1]
Sei Shounagon
Heeey, over here! I think there's something written on this wall.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaFadeTime G 0.2 0.5]
[wt 0.2]
[charaFadein H 0.4 0,-200]
[wt 2.0]
[charaFadeout G 0.2]
[charaFadeout H 0.2]
[wt 0.4]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
Sure looks like a hint to me.
[k]
Da Vinci
I'm guessing we have to follow the correct route to open the next door, and if we mess up, the trap activates.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Kama
So all of these floor tiles have pictures of animals on them, huh? Seems like that must be important, then.
[k]
Kama
I see monkeys, horses, snakes and spiders...and they repeat.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 15]
[charaFadein B 0.1 1]
Sei Shounagon
Heh. Now I see. Snakes, horses, and monkeys? It can only mean one thing.
[k]
[charaFace B 20]
Sei Shounagon
The Chinese zodiac!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 17]
[charaFadein C 0.1 1]
Kama
Really? That's your answer?
[k]
1(I'm pretty sure that's not it!)
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Sei Shounagon
Hm? Hey, guys, check this out. There's something written underneath this tile.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Anastasia
That looks like more pirate penmanship.
[k]
Anastasia
And if it is, then we should be able to use Blackbeard's cheat sheet to decipher it...
[k]
[charaFace D 0]
Anastasia
Oh, it's just a “0” and an “↑”.
[k]
Anastasia
And the arrow is pointing directly to the snake tile... Hmm, interesting.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaFadeTime G 0.2 0.5]
[wt 0.2]
[charaFadein H 0.4 0,-200]
[wt 1.0]
Anastasia
Zero, zero, zero...[sr]And what's more, these tiles are...
[k]
[charaFadeout G 0.2]
[charaFadeout H 0.2]
[wt 0.2]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Anastasia
...Aha! I've got it!
[k]
1Great! So what's the answer!?
[charaFace D 1]
Anastasia
Now, now. All in good time, Master.
[k]
Anastasia
I think, for a riddle like this, you'll be more satisfied if you figure out the answer yourself.
[k]
[charaFace D 0]
Anastasia
So go on. Think about it.
[k]
Anastasia
Of course, if you're really feeling stumped, I can always give you a hint. So, what do you want to do?
[k]
1I'll figure it out on my own.
[charaFace D 7]
Anastasia
Great♪
[k]
2I'll take that hint, please...
[charaFace D 7]
Anastasia
Got it. The hint is...legs.
[k]
Anastasia
The number of legs starts at zero, and they go in this order:
[k]
Anastasia
Zero, two, four, eight.
[k]
[charaFace D 0]
Anastasia
So, which of these three routes is correct?
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaFadeTime G 0.2 0.5]
[charaFadein H 0.2 0,-200]
[wt 1.5]
[charaMove H 0,-370 1.0]
[wt 1.5]
[input selectBranch]
[messageOff]
[bgmStop BGM_EVENT_7 0.7]
[bgmStop BGM_EVENT_80 0.7]
[seStop ad14 0.7]
[seStop ad886 0.7]
[seStop ad228 0.7]
[pictureFrame]
[charaSet A 1098215400 1 "Da Vinci"]
[charaSet B 1098220400 1 "Sei Shounagon"]
[charaSet C 1098220600 1 Kama]
[charaSet D 2044001 1 Anastasia]
[charaSet E 4026000 1 Ishtar]
[charaSet F 2037000 1 Jane]
[imageSet G back10000 1 1]
[imageSet H cut275_trap 1]
[charaSet I 1098183600 1 Enemy]
[charaScale G 1.1]
[charaDepth G 2]
[charaDepth H 3]
[charaDepth A 3]
[scene 130101]
[fadein black 0.1]
[charaFadeTime G 0.2 0.5]
[charaFadein H 0.1 0,-370]
[wt 0.8]
[maskin black 1.0]
[wait mask]
[bgm BGM_EVENT_62 0.1]
[wt 1.0]
[label selectBranch]
1The snake, monkey, horse, spider route.
2The spider, snake, monkey, horse route.
3The horse, spider, monkey, snake route.
[branch _sel01a INPUT_SELECT_BRANCH 0]
[branch _sel01b INPUT_SELECT_BRANCH 1]
[branch _sel01c INPUT_SELECT_BRANCH 2]
[label _sel01a]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
Okay, let's give that route a shot! Just watch your step so you don't slip and fall, okay, [%1]?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Kama
Don't worry. If [&he:she] falls, I'll go down with [&him:her].
[k]
Kama
You hear that, Master? I'll follow you wherever you go, even to the depths of hell or the edge of depravity... Teehee.
[k]
[messageOff]
[bgmStop BGM_EVENT_62 1.0]
[wipeout rollRight 1.0 1]
[wait wipe]
[charaFadeout C 0.1]
[wt 0.7]
[wipein rollLeft 1.0 1]
[wait wipe]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Anastasia
Okay, snake,[charaMoveReturn D 0,4 0.4][wt 0.2][se ad223][wt 0.3] monkey,[charaMoveReturn D 0,4 0.4][wt 0.2][se ad223][wt 0.3] horse,[charaMoveReturn D 0,4 0.4][wt 0.2][se ad223][wt 0.5] and spider![charaMoveReturn D 0,4 0.4][wt 0.2][se ad223][wt 0.5][sr]Well?
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[shake 0.04 3 3 1.0]
[se ad576]
[wt 2.5]
1It looks like that was right!
2It worked! We did it!
[bgm BGM_EVENT_77 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Kama
So it WAS the number of legs ordered least to most.
[k]
Kama
Pretty easy once you figure it out.
[k]
[charaFace C 17]
Kama
I still have no idea where the zodiac thing came from, though.
[k]
Kama
Even I know that spiders aren't part of that!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 10]
[charaFadein B 0.1 1]
Sei Shounagon
Hmm... Guess I let my entertainer spirit get the best of me.
[k]
[charaFace B 0]
Sei Shounagon
But seriously, doesn't it seem like some creepazoids were born in the year of the spider? Like Mambo-chan (read: Ashiya Douman).
[k]
Sei Shounagon
So I guess the more I thought about it, the more I convinced myself the year of the spider was a thing.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 12]
[charaFadein C 0.1 1]
Kama
Ugh, I swear... All right, you idiot, come on. Let's just see what's behind the door we just opened.
[k]
[messageOff]
[bgmStop BGM_EVENT_77 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout C 0.1]
[scene 130100]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.4 1]
[se ad460]
[wt 1.5]
[charaFadeout I 0.1]
[wt 0.1]
[bgm BGM_EVENT_80 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Da Vinci
More enemies, huh. Figures.
[k]
[charaFace A 5]
Da Vinci
I guess not even the correct route can get us out of having to face Demonic Beasts...
[k]
Da Vinci
All right, guys, let's get 'em!
[k]
[branch _sel01end]
[label _sel01b]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[wt 0.2]
1Okay, let's see if I was right!
[cueSe SE_21 21_ade617]
[wt 0.6]
[shake 0.05 2 2 1.5]
[se ad295]
[seVolume ad295 0.5 0.7]
[wt 1.0]
[charaScale D 0.95]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.2 0,-6]
[charaMoveScale D 1.0 0.2]
[charaMove D 0,0 0.2]
[wt 0.15]
[shakeStop]
[se ad215]
[seStop ad295 1.0]
[wt 1.0]
[charaFace D 4]
Anastasia
Sorry, Master. I'm afraid that wasn't it.
[k]
1Damn...
[charaFace D 3]
Anastasia
Still, at least you did your best, Master! All right, the correct answer is: snake, monkey, horse, spider.
[k]
[charaFace D 7]
Anastasia
It's all about the number of legs. Snakes don't have legs, so they're marked as the starting line.
[k]
Anastasia
Pretty simple once you know the trick, right? Hehehe.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Sei Shounagon
All right, looks like we're out of options.
[k]
[charaFace B 2]
Sei Shounagon
Last resort: brute force![sr]Hraaah!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ade493]
[se ad608]
[seStop ad608 2.5]
[shake 0.04 3 3 0.7]
[wt 1.5]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Da Vinci
Did you just break down that stone door with a[sr]hammer!? Hey, whatever gets the job done! Okay, let's[sr]go in![wt 0.5][charaFace A 5]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 17]
[charaFadein C 0.1 1]
Kama
Didn't you come along to help solve Japan-themed riddles? Whatever happened with that?
[k]
[messageOff]
[se ad586]
[seStop ad586 1.0]
[se ad132]
[seStop ad132 1.0]
[bgmStop BGM_EVENT_62 1.0]
[wipeout leftToRight 0.7 1]
[wait wipe]
[charaFadeout C 0.1]
[scene 130100]
[wt 0.4]
[wipein rightToLeft 0.7 1]
[wait wipe]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.4 1]
[se ad460]
[wt 1.5]
[charaFadeout I 0.1]
[wt 0.1]
[bgm BGM_EVENT_80 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Da Vinci
Wah! It's an ambush!
[k]
Da Vinci
We're just gonna have to fight our way through![sr]Come on, let's do this!
[k]
[branch _sel01end]
[label _sel01c]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[wt 0.2]
1Okay, let's see if I was right!
[cueSe SE_21 21_ade617]
[wt 0.6]
[shake 0.05 2 2 1.5]
[se ad295]
[seVolume ad295 0.5 0.7]
[wt 1.0]
[charaScale D 0.95]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.2 0,-6]
[charaMoveScale D 1.0 0.2]
[charaMove D 0,0 0.2]
[wt 0.15]
[shakeStop]
[se ad215]
[seStop ad295 1.0]
[wt 1.0]
[charaFace D 4]
Anastasia
Sorry, Master. I'm afraid that wasn't it.
[k]
1Damn...
[charaFace D 3]
Anastasia
Still, at least you did your best, Master! All right, the correct answer is: snake, monkey, horse, spider.
[k]
[charaFace D 7]
Anastasia
It's all about the number of legs. Snakes don't have legs, so they're marked as the starting line.
[k]
Anastasia
Pretty simple once you know the trick, right? Hehehe.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Sei Shounagon
All right, looks like we're out of options.
[k]
[charaFace B 2]
Sei Shounagon
Last resort: brute force![sr]Hraaah!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ade493]
[se ad608]
[seStop ad608 2.5]
[shake 0.04 3 3 0.7]
[wt 1.5]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Da Vinci
Did you just break down that stone door with a[sr]hammer!? Hey, whatever gets the job done! Okay, let's[sr]go in![wt 0.5][charaFace A 5]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 17]
[charaFadein C 0.1 1]
Kama
Didn't you come along to help solve Japan-themed riddles? Whatever happened with that?
[k]
[messageOff]
[se ad586]
[seStop ad586 1.0]
[se ad132]
[seStop ad132 1.0]
[bgmStop BGM_EVENT_62 1.0]
[wipeout leftToRight 0.7 1]
[wait wipe]
[charaFadeout C 0.1]
[scene 130100]
[wt 0.4]
[wipein rightToLeft 0.7 1]
[wait wipe]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.4 1]
[se ad460]
[wt 1.5]
[charaFadeout I 0.1]
[wt 0.1]
[bgm BGM_EVENT_80 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Da Vinci
Wah! It's an ambush!
[k]
Da Vinci
We're just gonna have to fight our way through![sr]Come on, let's do this!
[k]
[branch _sel01end]
[label _sel01end]
[messageOff]
[bgmStop BGM_EVENT_80 0.4]
[fadeout black 0.5]
[wait fade]
[soundStopAll]
[end]